The opening stages – set within a bustling city at night – were predictably easy, giving time to master the basics. As puzzlers go, this was (and still is) one of the more eye-catching examples, with a fetching array of multi-coloured pyrotechnics and complex 3D backdrops which the camera slowly pans around. The bigger the chain, the bigger the explosion. Multi-coloured fireworks allowed chains to be formed, all of which must be exploded before fizzling out. That game was Fantavision.Ī match-three puzzler arriving long before the idea was milked dry, Fantavision was based around matching three or more fireworks of the same colour, using a simple two-button control system to highlight and detonate. However, long after beating Ridge Racer V’s best lap times and unlocking all of Tekken Tag‘s endings, one game stood out from the rest – a timeless endeavour with more replay value than its peers, which eventually went on to form a cult following. The rest of the line-up mostly comprised of half-baked RPGs and lacklustre sports games. Namco managed to deliver Ridge Racer V and Tekken Tag Tournament on time, a solid yet unspectacular duo, while some of the better offerings from western studios included TimeSplitters, Midnight Club, and SSX – three titles soon eclipsed by their sequels. Not only were developers up against the clock to get games ready for launch, but they were also clearly struggling with the system’s complicated architecture. To say the PlayStation 2’s launch line-up was patchy is an understatement.
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